Most of the assemblages have heads on it – from dolls or from wooden/saint sculptures. These heads seem distorted, whether because they were modified, cut from their original body or because the overall atmosphere they provoke is uneasy, deformed in time.

I think of the head as the outer part of unconsciousness, I do not only want to speak about the inside. The head is a house for all the subjective elements described before. It’s through where it’s possible see and talk, actions that create dialogue. It is through it that the world can be absorbed, analyzed, and then spit back processed in the shape of a word, gesture, image.

I thought of a videogame that tells the story of someone that felt immersed on Farnese de Andrade’s work. This person went to a museum/gallery earlier on that day and saw his exhibition for the first time. From walking around the works, she/he felt disconnected of reality and started associate the images with their inner world. It was so intense like if the working was speaking to them, maybe through the doll heads.

At night, dreams based on what was seen earlier occurred, merging the images of the assemblages with the person’s own imagination, references, fears, etc.

The videogame would have no specific purpose or goal, but to wander around these fantasy environments. Each person that accesses the videogame could link image or text to the items, which could also be moved, glued, dismembered, edited…

I have no skills to create a videogame, neither to animate things. The next screens show what would be the first concepts for some of the game’s scenery.