While researching the work of Brazilian artist Farnese de Andrade, I entered his marvelous and somehow obscure world of bizarre fantasies. His work is about the passage of time, memory, elements of unconsciousness – themes that make me curious when thinking about generating images. I’m particularly interested in the last phase of his work, marked by depression and experimentation of tridimensional shapes.

Previously, Farnese had worked with stamps, made from pieces of old wood and sandals’ rubber, which many times were found at the beach. Some of these materials were already damaged when found, bringing a story with them. This practice eventually led him to do assemblages.

The assemblages were also made of found objects, again being possibly damaged/decomposed, combined with items bought at antique shops. Many of the pieces were made using wooden boxes and oratories, evoking religion and the guilt linked to it. Inside the containers, doll heads were often found hanging, or eternalized in resin.

Facing these works feels like exploring the hidden corners of the mind, an archeology of existence, a construction of a memory that could be real or imagined. It’s a possibility for the viewer to get in touch with their unconsciousness, desires, fears, manias, phobias. Everything that is disturbing, fragile, attractive, scary.

The process of assemblages is very similar to the process of dreams. Both are collaging fragments of things that probably didn’t have any connection before, creating something else. Thinking of this dream world, I wanted making a videogame creating landscapes based on some of the works, more specifically on the heads contained in them.